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Several trends suggest that the energy use of miscellaneous appliances will grow. In addition, there will be smaller savings from conservation programs aimed at standard end uses. Failure to recognize the contribution of miscellaneous appliances to overall electricity demand can lead to erroneous forecasts because their demand is incorrectly attributed to space heating, air conditioning, refrigeration, and other standard end uses. Online shopping sites, such as Play-Asia and in some cases, people on eBay, offer 2 versions, the Japanese version and the Asian version. However, in any given home, one of several miscellaneous appliances could be among the largest consumers of electricity. Unlike Initial D Special Stage for Playstation 2, Initial D Extreme Stage is not region protected on the Playstation 3 making it popular with North American fans of the anime and arcade game. Nationally, few miscellaneous appliances consume more than 2% of total electricity use, compared to 20% for refrigerators and 12% for electric water heating. The saturations, stocks, and electricity use for 35 appliances within the miscellaneous category have been estimated. Such appliances include waterbeds, dehumidifiers, television sets, well pumps, and clocks. residential electricity, or 1600 kWh/yr per household, is used for miscellaneous appliances. Results from this study indicate that designers and policy makers should focus on the efficiency of end-user devices and network transmission energy to curb future increases in energy use from the proliferation of video streaming.Ībout 18% of all U.S. Data center energy use-both operational and embodied within the IT equipment-account for <1% of the total video streaming energy use. Sensitivity analysis indicates that results are most influenced by the end-user DVD player power demand, data transmission energy, and consumer travel for store DVDs. Shifting all 2011 DVD viewing to video streaming reduces the total primary energy use to about 162 PJ and the CO2(e) emissions to about 8.6 billion kg, representing a savings equivalent to the primary energy used to meet the electricity demand of nearly 200 000 US households each year. Total US 2011 video viewing required about 192 PJ of primary energy and emitted about 10.5 billion kg of CO2(e). Video streaming appears distinctly favorable when compared against any DVD viewing that includes consumer driving, which significantly increases the energy and CO2(e) emissions per viewing hour. Video streaming benefits from relatively more efficient end-user devices than DVD viewing, though much of that savings is lost when accounting for the additional energy from network data transmission. Base-case estimates for 2011 video viewing energy and CO2(e) emission intensities indicate video streaming can be more efficient than DVDs, depending on DVD viewing method. This study utilizes a life-cycle assessment approach to estimate the primary energy use and greenhouse-gas emissions associated with video viewing through both traditional DVD methods and online video streaming. The rapid growth of streaming video entertainment has recently received attention as a possibly less energy intensive alternative to the manufacturing and transportation of digital video discs (DVDs).